Step 5 of 7 · Save & continue

Lineup saved. On to the next.

Lineups commit to the workflow state. Cards used here are removed from inventory available to lower-priority competitions; locked players carry through to refinement.

Engine not wired yet

The visual layout for this step is captured in public/design/GW Assist. Hooking it up is gated on the back-end pieces below. Until those are in place, use this page as a navigation anchor while you click through the workflow.

Needed before this page can render real data
  • Workflow state model — lineups[] keyed by competition, with locked players
  • Inventory tracking — cards consumed vs. cards remaining
  • Per-step persistence (so users can resume mid-flow)
  • Skip/undo affordance for lineups the user wants to revisit
What this step will show
  • Checkpoint summary (saved N of M, projected total, avg threshold)
  • Timeline of remaining competitions ordered by lock time
  • Inventory pressure indicator — "you have N strong cards left"
  • Fast-forward through queued lineups